Dance as a Device for Intercultural Exchange [DDIE] was an installation based on research about multiculturalism and social identity in Germany making use of salsa music.Role: Ideation | Research | UX/UI Designer
A projection process together with a participatory design approach influenced from human–centered design, guided my project to help understand the divide between foreigners and German people.
Research started with reading the existing literature regarding the role that salsa dancing plays in Germany. Different kinds of music were tested to find out if people would prefer one type over the other. The first insights came out from the surveys at dancing classes that showed the amounts of German and foreigners that engaged in learning how to dance to salsa and getting to know each other’s culture and cultural expressions. Other methods like video ethnography and expert’s interviews were used to recognize that people would not only meet in clubs or classes, but also in public spaces, which proposed an interesting possibility for testing my project.
Following the experiments with makey–makeys and observations on German people’s interactions with salsa dancing, a prototype was developed for testing.
After iterations with Kinect and Background Subtraction, the final prototype was built with the use of video snippets that would be projected onto screen when recalled by the Processing application, triggered by a proximity sensor when the viewer approached the installation. When the user was far–away, he would see the foreign culture reflected, at a mid–range distance he would see himself, as a metaphor for the reflection on his own identity and when he was closer to it, the image representing the foreign culture would be displayed and “danced” with the user.
The project’s presentation included a printed documentation book. The publication compiled the project’s initial research, approach and methods, design challenges and criteria, prototype’s tests, and conclusions.
One important part of my work with DDIE was the building of the prototype and inviting the people to participate in the testing. In the first atemps the sensors were not working well. But after iterations and changing scripts I was able to make the interaction of user and projection more accurate.